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Camagrur is a Water/Psychic Fakémon, and the first Fakémon canon to the Suocéverse. Falgrergenza is its evolved morph.

Title Seawalker Pokémon
Egg Groups none
Habitat water's edge
Body Type Color
Armor Brown
Height Weight
0.2 m 0.1 kg
Types Gender Ratio
psychic / water 1
Evolution Chain
none ← → falgrergenza

Clumsy creatures that seem to walk inside water. They trade the plaques in their torsos to keep psychic tabs on each other.

Camagrur is a centipede-like Pokémon that lives in both deep and shallow waters close to vertical ridges and on atolls, all around the tropical and subtropical coasts of the world. Because of its relative size and body shape they are not seen much in the competitive circle, instead being more favoured in the areas of security, therapy and in general company. It evolves into Falgrergenza.


Camagrur is shaped like a marine centipede (more precisely, like a Remipede); with the most notorious difference that its small head is protected with a shield plate not much unlike that of a sea scorpion except smaller in size. It has a number of body segments of alternating blue and brown colouration, each segment sporting a pair of feet. Its final segment hosts three tail-like appendages that can be inflated so that they can change shape and texture.

Camagrur artwork
by Umbramatic.

Camagrur's head is protected by a head shield. The head hosts two small pair of eyes, as well as the mouth, two long protrusions that serve as small fangs, a small hook and an array of sensory organs tuned to detect motion and psychic “pings”. The eyes are yellow-ish in colouration and are rather underdeveloped, not capable of discerning as many colours as other creatures can. On the side of the head plate covering the mouth, right under it, a small cartilage hook allows Camagrur to anchor itself to some rocky surfaces before its feet can reach full contact.

A Camagrur torso has 17 segments, each coloured light blue or brown-yellow in alternation, with the first segment from the neck always starting as blue. Each segment hosts a pair of feet which they use for locomotion both in water and on land. It is the capacity of the torso segments to swing in tandem that gives Camagrur its ability to move swiftly in water. Each torso segment also hosts a small plaque of translucent material, that Camagrur can detach from their body and attach to nearby surfaces; the plaques each host a small psychic organ, capable of surviving on its own for a few hours, and that is capable of detecting and relaying psychic “pings” in its vicinity.

The tail appendages are somewhat reddish, largely transparent but can be filled with water or captured particles and chemicals to give them various colour shades and changing their density. They are made of a foamy substance that is also reused for Falgrergenza's feet, and can be inflated, stretched or otherwise altered in shape depending on the fluid and particles Camagrur can inflate them with.

Typically Camagrur measure about 0.2 m (~20 cm) in length and weigh little under 0.04 kg (~40 gr). Specimens living in mineral-rich waters, in particular in deep waters near submarine volcanic openings, can reach slightly larger sizes.

Sensory Array

Example eyes on a marine IRL species, Corycaeus.
Sourced from Copepod.

While Camagrur have four basic “eyes”, two in each side of the head plate, they are mostly blind to colour and their undeveloped eyesight is specialized to detect changes in movement rather than changes in shape. They are also unfit to clearly identify objects. Still, their perception of light in specific wavebands that reach the deep water is decent, and important when it comes to finding food.

On the other hand, their sense of taste and chemical perception is well-developed, and their mouth and their head shield can easily capture particles in the water. Camagrur rely on the detection of biological and chemical components in their medium as well as on chemotropism, in order to syntethize information about their surroundings. A well-trained Falgrergenza, for example, can detect a change in water salinity or toxicity in a base radius of about 185 m as low as one part in ten millions, depending primarily on the strength of water currents.

Living in water bodies with lots of circulation, Camagrur's ability to detect motion and psychic presence is very high, and their ability to detect chemical changes in their medium is on par with several insectoid Bug-types like Venomoth.

Both members of the line have heightened psychic perception specifically tuned to detect “psychic pings” and other forms of sentient examination, up to and including the usage of divination-like abilities such as the ones of Milotic. In a way, their bodies (in particular their detachable plaques) act as “radar radars”, exposing the nearby presence of anyone and anything that is thinking about them or has even noticed their presence, such as a potential predator.

These psycho-biological features are paramount to Camagrur's survival in their medium, as they are both smaller and slower than the majority of other species at their pelagic zone.

Psychic Bands

Camagrur's torso is equipped with a number of flexible, detachable girths or bands made of a translucent substance that hosts a psychic organelle that can act as a relay. The bands are white-brownish or white-bluish in colouration and are exactly 17, one per each of Camagrur's torso segments.

Camagrur can detach these bands (using either water pressure or their own ability to bend and wriggle) and use them to tag an object of their interest, such as a potential mate, a source of food or a hiding spot, by wrapping or sticking the band to it. Of course, detaching these bands to tag objects incurs in the cost of leaving their torso more exposed to damage, though they are already smaller enough than their predators that unless they spend most of their bands, the loss of defense is not a critical factor.

The sensory bands can not acquire nutrients on their own, so Camagrur must renovate then with certain regularity. On their own separated from the main body, they can independently “live” and relay pings for a duration of about 30 to 40 hours, although they can fall back to a passive mode where they do not relay pings but still capture some information, and can last for about 60 hours. Were they to be used on ground, being dependent on water and on low light intensity to last, and their lifetime would be severely shortened, reaching their end of their capacity to send pings in about 3 hours.

Once detached and up to within a certain distance, the bands retain some of the same sense of identity and psychic perception that their host Camagrur has, and can forward to it their own perception of their surroundings. This way a Camagrur can remotely find out if someone has ill intention towards them or towards the objects or individuals of their interest, or if a family member is in pain, or if their favourite escape path is suddenly blocked or set up for ambush.

Morphable Tails

Both Camagrur morphs also have three special long appendages of foamy texture mounted on their tail. The foam and the inner material can be filled with water or particles that Camagrur has captured, allowing them to change both their density and shape to fulfil various tasks. The effect is not very notable for humans due to the small size of the Pokémon, but for Camagrur themselves it can make all the difference. For example, the tails can be intertwined and inflated to create a counterweight, they can be angled and hardened to rake the sea floor to lift dust or raise more particles, or they can be used for a one-off boost in propulsion in the water.

Were these tail appendages to suffer severe damage, they could only be healed via diligent consumption of specific seafloor plants for an extended period of time, requiring the Camagrur specimen to migrate to a deeper environment.

Stage-Unique Features

A feature unique to Camagrur that is lost upon evolution is a small hook in the lower face of their head shield, right below their mouth, that allows them to anchor themself to rocky surfaces with the head plate when swimming, before their legs could possibly reach the surface for a proper grip. The head plate is reduced significantly in width and overall size with evolution and it loses the notch, although it becomes thicker and better protected.

Furthermore, because human environments such as aquariums produce much flatter and uniform surfaces than what goes in the rocky undersea, Camagrur bred in captivity could potentially end up losing the notch anyway in a case of Darwinian evolution.


Camagrur live in tropical and subtropical steep undersea walls all around the world, though they tend towards slightly colder water as they age. They gather in deep aquifers and in atolls with ample vertical space, and spend the majority of their life underwater, rarely venturing above the surface. In the Suocéverse they would be found in the coasts of regions like Ásfiri, Estracura, Alola and Hoenn.

Because of their dependency on stable chemical profiles in the water, they tend to eschew river deltas as well as coastlines saturated by machine-powered transit vehicles. Sometimes small populations “hop” from the coastline to the artificial lake-like biomes comprised by touristic pools and aquifers in seaside hotels, and because of this Camagrur has become a sort of touristic icon for subtropical countries.

Threat Status

Conservation Status: Least Concern.

Camagrur live in just about all tropical and subtropical marine environs, safeguarding them from localized events that could kickstart decay or extinction. However they are very sensitive to changes in water level and in water toxicity, so the sudden rising or sinking of a volcanic island where they live in or the sudden drying of an aquifer before they can detect the change can easily wipe out a local population.

If a Camagrur can't recover their psychic bands after a few days, or if the bands are consumed by other creatures or lost to the currents, they are forced to grow new ones. For this process they need to isolate themselves for a few days in deep, mineral-rich water. During early industrial development, many generations of Camagrur sustained genetic damage due to having to host themselves near industrial exit pipes in order to capture materials, not understanding that they were contaminated or in the worst cases radioactive. Once environmentalism and Human-Pokémon integration caught on, the population quickly recovered.

Very rarely, a Camagrur might end up growing their new psychic bands from the loose materials left from the breaking and decomposition of a Staryu or Starmie gem. While this process results in a harder, shinier psychic band, the psychic material still inherits some of the original Stayu's psychic signature; all of this renders its host Camagrur not only heavier, but also easily traceable by other Psychic Pokémon.

Social Behaviour

Camagrur are for the most part familial Pokémon that seek various mates. They live in small clusters units that spread across a star-shaped or line-shaped area depending on resources available. Outside of the core area hosting their nest or their main food source, Camagrur have only a loose sense of territory and borders, which can overlap with that of other specimens across periods of time as they take turns sharing access to resources such as food or shelter.

The progenitors of a family unit will often detach two or three of their segment sensory bands to tag the core's whereabouts, depending on the amount of progenitors and the volume of water that needs to be covered. Unless it is to scout for food or to fight off an important threat, the progenitors almost never leave the combined reach of their sensory bands.

The young are allowed and encouraged to explore the territory freely and to exchange or cross-tag territory with other Camagrur they happen to find, though due warning is oft given to never cross into another territory's nest. When a specimen grows up and decides to leave, they literally “pack their things” (their tags) and head over to shallower waters where available, to then scout in the direction of an available food source or refuge.

A common “courtship” signage that this species uses in the wild and discovered in recent times, is the trade and “fingerprinting” of each other's sensory bands. An individual scouting a potential mate would attempt to test their candidate's capability to both certify the identity of another mate and protect their tags and their locations. For example, an interested individual could track one of their candidate's other mates via their band and mount a mock attack, gauging their candidate's response to it.

Interaction with Trainers

Because of the nature of sensory band trading among Camagrur individuals, it is considered traumatic for Camagrur individuals to have Trainers challenge and catch one of their family unit in the wild without warning; their associated family would both perceive the injury they receive, and could misinterpret their psychic signature leaving the range as crippling injury or even death. The recommended way to capture a wild Camagrur is to hold combat in open water, where the action can be detected by nearby Camagrur, and then send out one of the Trainer's own Pokémon to accompany the Camagrur specimen to that it can return whichever sensory bands it deems necessary to leave behind.

In the “mainline” regions, Camagrur are considered inviable for the competitive Trainer circuits.

Battle Technique

Camagrur would be capable of moves such as Aqua Ring, Bubble, Aqua Tail, Whirlpool, Ally Switch, Confusion, Psywave, Bestow, Double Team, Focus Energy, Tail Whip, Detect, Defend Order, Signal Beam and Iron Tail.


Xibalbanus (“from Xibalba”,
an example sea centipede that Camagrur is based on

The basic idea that this Pokémon is grown from is “what if we gave a worm RFIDs?”.
The first conceptual basis for the design of Camagrur is Remipede marine creatures - essentially a kind of “aquatic centipede”, and ideally built upon variants like Xibalbanida or Morlockii: a large centipede body comprised of a head and a segmented trunk. Built with the remipede body shape as a base, they would be inhabitants of unconfined reserves of water deep enough to build a stable halocline, for example some kinds of atolls, as well as coastal aquifers having deep connective tunnels. There, their form of movement would make them look like they are walking inside water, thus granting them part of their name (“Camagrur” from “caminar”).

A typical Camagrur body would be comprised of the head, 17 segments each with a pair of feet, and finally a tail. This gives a count of 17 segments in the trunk and 19 in the complete body - both are “twin” Prime numbers, which adds also significance to Camagrur's typing and status as an already weird kind of centipede.

Remote Tracking

Very minuscule biological versions of RFID bands like these would be attached to Camagrur's torso.
Image from .

The bands that they share are translucent and super small, and essentially a miniaturized, biological version of RFID-capable “wearables”. Tagging objects allows Camagrur to build a small memory of them and a concept of their “history”, essentially building their psychic abilities from empirical data rather than from things like divination.

The bands themselves can sustain themselves for a while and inform the host Camagrur of various happenings in their surroundings.

This “down to earth” approach to psychic power and the idea of tagging are built up from the concept of RFID tags, GPS tags and similar devices, and for Camagrur this was incorporated into their design using biometric identification agents like bands or collars as a base because the centipede-like shape made that option the most viable for a small body.

Head Shield

Camagrur biology, more than that of its evolved form, would differ from that of IRL sea centipedes by the inclusion of a prosomal shield on their head, not unlike that of extinct Eurypterid or “sea scorpions”. This shield would protect the head as that is where most of Camagrur's senses that are not psychic perception are fully hosted. Living in water that is mineral-rich and carries a lot of particles, Camagrur would likely have undeveloped eyesight as most light would not reach to their depths in usable manner.

Naming Scheme

Camagrur derives from “camino” or “caminante” (Spanish, road (n); walker (n) ) and “cama” (Spanish: bed, as in water-bed), and “augur”.